Wednesday, March 18, 2020

ageisum Essays

ageisum Essays ageisum Essay ageisum Essay Modern society views aging as a form of sickness and the elderly as persons who are closer to dying and death. This is what is often portrayed in our mass and social media. When considering issues of aging sociologists have found that more positive characteristics are often said for persons under sixty five years than for over sixty five years. For instance , growth and development, beauty, good health, happiness are more likely to be listed as characteristics of being under sixty five years, whereas decline health, loneliness undesired physical appearance are likely to be listed for ersons over sixty five years. According to the Centre of Confidence and well being (n. d) reports stereotypes of the elderly as being needy, unhappy, senile, unable to learn new things and less useful than their younger counterparts. The author overview of this paper in conclusion we shall first address the factors that may be responsible for the modern day perception of the elderly, theoretical perspectives on aging, effects of ageism and the changes that society can make to eliminate the negative perceptions of aging. The elders in our society was not always iewed negatively according to gerontologist David Hackett Fisher who noted that literature from the seventeenth and eighteenth century colonial American stressed deference and respect for the elderly. He maintains that the elderly were held in veneration. In European culture the image of the elderly was dominated for a long time by the ambivalent traditions. The elderly was both seen as a wise and dignified as well as the old fool. Literature in pre-industrial France according to Jean-Pierre Gutton, marked by this twofold traditions. Seventeenth-century poetry on the other hand held a more positive view of the aged. In general the image of the elderly in pre-industrial France was more negative than positive. This changed after 1750 under the influence of Romanticism when the image of the wise old men and women acquired additional significance. The elderly came to symbolize virtue and reason. Different cultures treat the elderly in different ways. Cox (1998) notes research showing an inverse relationship between the degree of modernization and the status accorded old persons (Cox, 1998, 1), which means that in the more industrialized nations, the older person has a lower status than is the case in less industrialized nations. This is something we can see all around us as our own culture celebrates youth to the exclusion of the old and has been charged with throwing away older people. Despite industrialization of the Asian society according to Erdman Falmores we witness evidence of Falmores observation that Japan, whose level of industrialization matches Americans own, nevertheless maintains a strong tradition of filial piety and successful integration of elderly citizens into community life. There appears to be a great variation as to the treatment that older adults receive, ranging from extreme reverence and respect to bandonment and deprivation, McTavish (1971) reviewed the methodology and findings of a broad range of studies dealing with perceptions of old age. He states, Most investigators report findings which support the view that attitudes toward the modernization to the point of generally negative view in industrialized Western nations (p. 91). In other words, the more civilized the society is, the more likely they are to be ageist and maintain negative attitudes about the aged. For instance men in the Middle East view old age as lifes summit (Slater, 1964). Older men are viewed as having attained high status and prestige. In fact, according to Slater, the word sheik originally meant old man. Womens status and power does increase in many cultures following menopause. Okada (1962, cited in Gutmann, 1985) states that the old widow has great power in the Japanese family. Women in many small scale traditional societies also enjoy an increase in status (Brown, 1985). Post-menopausal women in these societies usually experience greater sexual freedom, the right to participate in ritual, the right to participate in the political realm of the society, and a decrease in the amount of work required in the home. With regard to work, the older oman is expected to be leisured. The cross-cultural differences in attitudes towards the aged may in part be due to different societal perspectives. In most western cultures the elderly today are hardly regarded with religious awe or reverence. They have become virtual outcasts of society, many living on the fringe, often in retirement communities or in nursing homes. William Withers states that modern cultures have coped with the death of the aged, minimizing its disruptiveness, by disengaging the elderly from the vital functions of society (518). In most modern society, emphasis and value are placed on youth, with advertising eared toward and glamorizing the young. In the entertainment industry which has a big influence on culture aging is seen as a shameful thing when in reality its a natural process. Aging gracefully is a thing of the past when there is pressure to stay young with technological advances by performing invasive cosmetic surgeries to fight the aging process and different types of ageing products. Aging in todays society is seen more as a disease than a natural process. The elderly are victims of mistaken beliefs and irrational attitudes promulgated by society, largely through the various mass media. Considering this phenomena which emerged during the twentieth century and their relationship to the changes in economics and social policy during that time in order to understand the way in which society conceptualizes and organize, sometimes through social policy, an age grouping to meet its perceived values, ideas or needs. The pensioner a term which did not exist in the earlier part of the last century but one which is now applied collectively to all those who are reaching retirement age, are forced to retire from employment in order to create jobs for younger members of society. For many elders this is a sentence to live on a vastly reduced income, whereas for others it is a time of choice and opportunity to spend more time with friends and family. However this is fluid and dependent on the demographics and economy of the society, the retirement age in the I-JK is set to rise to sixty-six years in 2024, sixty-seven years in 2034, sixty-eight years in 2044 for both sexes (Department of Work and Pensions, 2006). The position of the aged in modern society is clearly a reflection of the process of disengagement, referred to by Morgan Kunkel (1998) in terms of retirement. Disengagement should be a social process that moves older people into a new arrangement, but still into full participation within the social world (Morgan Kunkel, 1998, 6). Disengagement this willingly and with the approval of successive generations who benefit via the enhanced employment opportunities which then become available. By contrast, activity theorists argues that the only way to resist disengagement was to maintain a middle age lifestyle (Fennell Phillipson and Evers, 1989). Although critics have argued that, many older people do withdraw from the public sphere, there is little vidence to suggest that they do so voluntarily; rather, aging practices such as low retirement income and dependency creating services restrict most of them their capacity to remain active citizens. A political economy perspective on aging also points to increasing polarity of the aging experience, ranging from social exclusion of those older people living in areas of extreme economic deprivation (Schaef et al. 2002 ) to those young at heart, fit and wealthy older people who are the new niche makers of the tourism and travel industry (Warnes et el. , 1999; Ylanne-McEwen, 1999). American society has been described as maintaining a stereotypic and often negative perception of older adults (Busse, 1968). This negative and/or stereotypic perception of aging and aged individuals is readily apparent in such areas as language, media, and humor. For example, such commonly used phrases as over the hill and dont be an old fuddy-duddy denote old age as a period of impotency and incompetency (Nuessel, 1982). The term used to describe this stereotypic and often negative bias against older adults is ageism (Butler, 1969). Ageism can be defined as any attitude, action, or institutional structure which ubordinates a person or group because of age or any assignment of roles in society purely on the basis of age (Traxler, 1980, p. 4). As an ism, ageism reflects a prejudice in society against older adults. According to Bytheway (1995), ageism exists throughout the life course. Ageism consists ofa negative bias or stereotypic attitude toward aging and the aged. It is maintained in the form of primarily negative stereotypes and myths concerning the older adult. Traxler (1980) outlines four factors that have contributed to this negative image of aging. The factor that is postulated to ontribute to ageism is the fear of death in Western society. Western civilization conceptualizes death as outside of the human life cycle (Butler Lewis, 1977). As such, death is experienced and viewed as an affront to the self. Death is not seen as natural and inevitable part of the life course therefore, death is feared. As death is feared, old age is feared; death and old age are viewed as synonymous in American society (Kastenbaum, 1979). Kastenbaum (1973) hypothesizes that ageism attitudes and stereotypes serve to insulate the young and middle-aged from the ambivalence they feel towards the elderly. This ambivalence results from the fact that the older adult is viewed as representing aging and death. Butler (1969) states: Ageism reflects a deep seated uneasiness on the part of the young and middle-aged a personal revulsion to and distaste for growing old, disease, disability; and a fear of powerlessness, uselessness, and death ((p. 43). This represents the most commonly argued basis for ageism. Furthermore according to Traxler (1980) to contribute to ageism is the emphasis on the youth culture in American society. For example, the media, ranging from television to novels, place an emphasis on youth, hysical beauty, and sexuality. Older adults are primarily ignored or portrayed negatively (Martel, 1968; Northcott, 1975). The emphasis on youth not only affects themselves. Persons who are dependent on physical appearance and youth for their identity are likely to experience loss of self-esteem with age (Block, Davidson, Grumbs, 1981). The emphasis in American culture productivity contributes to ageism in American culture (Traxler, 1980). It should be noted that productivity is narrowly defined in terms of economic potential. Both ends of the life cycle are iewed as unproductive, children and the aged. The middle-aged are perceived as carrying the burdens imposed by both groups (Butler, 1969). Children, however, are viewed as having future economic potential. In a way, they are seen as an economic investment. Economically, older adults are perceived as a financial liability. This is not to say that older adults are unproductive. However, upon retirement, the older adult is no longer viewed as economically productive in American society and thus devalued. As a result of living in an ageist society, many older people internalize geist views, because ageist towards their peers, and try to distance themselves from other old people. Furthermore, poorly controlled gerontological studies have reinforced the negative image of the older adult. However, there appears to be a large societal influence on ageist attitudes. Therefore, until these societal influences are addressed, ageism cannot be obliterated. For example, if the fear of death and therefore aging is not somehow addressed societally, then younger individuals will continue to attempt to make the older population somehow different from themselves. This differentiation of themselves from older adults, thus serves to protect them from the reality of death. In working with older people we must recognize that our starting point is one of disadvantage and discrimination rather than equality. According to Hughes(1997), anti ageist practice embodies personhood ascribes to all people of all ages the autheriticity and worth of being alive and of having lived; citizenship relationship between the individual and society and how the relationship is defined; emphasizes rights of individual reciprocal responsibilities of individual and society; validates membership of society. Age is to be celebrated as an achievement and as a period to be valued in its own right. As a society we can make the necessary changes to eliminate the negative perceptions of aging, address the factors that may be responsible for the modern day perception of the elderly. Bibliography Janus Head/Alan Pope/Elderly in Modern Society. (n. d. ). Janus Head: Journal of Interdisciplinary Studies inLiterature, Continental Philosophy, Phenomenological Psychology, andthe Arts. Retrieved August 4, 2013, from ]anushead. org/ JHSpg99/pope. cfm The Elderly Disengagement Activity Theories. n. d. ). LotsOfEssays. om Over 32,000 essays, term papers and book reports available for instant access!!. Retrieved August 4, 2013, from lotsofessays. com/ viewpaper Ageism. (n. d. ). Home I Webster University. Retrieved August 4, 2013, from Wellbeing I Violence Reduction Unit. (n. d. ). Violence Reduction Unit I Violence is preventable, not inevitable. Retrieved August 4, 2013, from http:// www. actiononviolence. com/content/centre-confidence-and-wellbeing Feminist Anthropology: A Reader. (n . d. ). Scribd. Retrieved August 4, 2013, from http:// www. scribd. m/doc/144477286/Feminist-Anthropology-A-Reader BBC News Online 2000:Call for enquiry into NSH ageism , 4 August; http:// news. Bbc. co. uk/l/hi/ health/635688. stm. Bytheway, B. 1995: Ageism. Buckinghham: Open University Press. Bytheway, B. , and Johnson,J. 1990: on definding ageism. Critical Social Policy, 27, 27-9. Managing Diversity Inequality in Health Care, 1st Edition I Baxter, C I ISBN 9780702025204. (n. d. ). Elsevier Store I Books, Journals, E-books, Databases, etc. I Welcome. Retrieved August 4, 2013, from http://store. elsevier. com/Managing- Diversity-and-Inequality-in-Health-Care/isbn-9780702025204/

Monday, March 2, 2020

Make Invisible Ink Using Lemon Juice

Make Invisible Ink Using Lemon Juice Use this easy recipe to make invisible ink. It only takes a few minutes to complete!  Lemon juice is acidic and weakens paper. When  paper  is heated, the remaining acid turns the writing  brown before discoloring the paper. Ingredients You only need a few simple materials to make invisible ink: Lemon or Lemon JuiceSunlight or Heat SourcePaperPaintbrush or Stick How to Make Invisible Ink Squeeze lemons to obtain their juice or obtain bottled lemon juice.Use the juice as ink by applying it to a stick or paintbrush and writing on paper.Allow the paper to dry.When you are ready to read your invisible message, hold the paper up to sunlight, a light bulb (recommended), or another heat source.The heat will cause the writing to darken to a pale brown, so your message can now be read.Another way to read the message is to put salt on the drying ink. After a minute, wipe the salt off and color over the paper with a wax crayon to reveal the message. Useful Tips Experiment with other juices. White wine, orange juice, vinegar, and apple juice all work well, too.A cotton swab makes an excellent disposable paintbrush.The writing turns brown because the weakened paper burns before the rest of the paper. Be careful not to overdo your heating and ignite the paper!

Friday, February 14, 2020

Marketign Strategies Research Paper Example | Topics and Well Written Essays - 500 words

Marketign Strategies - Research Paper Example According to Neyman (n.d.), there are three fundamental strategies that can be used to maximize profits in a business: 1. Maximize every order’s dollar size 2. Maximize the frequency of sales 3. Maximize the volume of customers. Some of the useful ways in which each of these three marketing strategies can be implemented are discussed below: Businessmen should look out for ways in which they can increase their sales, without having to compromise upon profitability. One way to achieve this is by making use of the â€Å"buy one get one free† strategy. For instance, let’s suppose there is a businessman who owns a pizza hut. The businessman can achieve the three objectives mentioned above by offering the customers to have one personal size pizza for free upon purchase of a family size pizza. Then, when a considerable number of customers are able to make use of this deal, the businessman can upgrade the offer by offering the customers a family size pizza for free upon purchase of one family size pizza but with an addition of only five dollars. A customer loyalty program can often work wonders when maximization of profits is the goal. Such programs require the owner to provide the customers with a pre-defined discount upon shopping of a certain level. For instance, if a customer spends up to $100 at a shop, he/she can be granted a discount of 10 per cent upon the next order.

Sunday, February 2, 2020

Health Information Management System (HIMS) Strategic Plan and process Term Paper

Health Information Management System (HIMS) Strategic Plan and process reflecting an information system model for an Internal Medicine Clinic - Term Paper Example In strengths and opportunities, the significance of the systems in terms of the accuracy of data keeping, and ways through which the process can be improved are looked to earn the process more credibility by limiting avoidable medical errors. Due to advancing technological innovation n the contemporary world, HIMS programs are more preferred to primitive conventional data collection and maintenance processes, which was mainly kept on hard copies (Emmendorfer et al, 2012; Diana, Kazley, & Menachemi, 2011). Although, there is substantial support for development of the HIMS within the department in different quarters, the implementation of HIMS has been uneven since the technological growth reached a crescendo in the first decade of the twenty-first century. This has impacted a disorderly system. In light of this, it is imperative to address matters relating to human resourcing and HIMS organization within the facility, and the regional offices to guarantee sustainability of personnel or technologies. Further, current techniques of data gathering are overly complex and are largely problematic for clinicians to use. The XYZ’s Internal Medicine Clinic has immense opportunities that will likely result in its HIMS growth and development. An issue such as increasing market segments, which are set to develop in the current technology aided world, are one such opportunity. Further, globalization through, brought about by the Internet revolution is likely to offer immense outsourcing potential for clients across the globe. Distribution channels looking forward to new and effective treatment options, for instance, will likely impact positively on not only the department but the whole XYZ facility. The entrance of several players in the healthcare market will likely shrink the returns the company gets from the targeted market of clients in need of the Internal Medicine Clinic services. New technology may make

Friday, January 24, 2020

Teachings of Life Through the River Essay -- Personal Experience, Autob

My father was always a man of infinite knowledge for those willing to listen. Unbeknownst to him, his knowledge extends beyond what he has to teach. For example, when asked how to clean a fish, he goes through the process in great detail. From where the incision is made to de-scaling the fish, he would always emphasize the care, attention to the smallest detail. With every lesson, the majority of his teachings show how no matter how long the task, any person will always have enough time to finish what they set out to do. As with most aspects of life the same principles apply. The most memorable time of my life was my father’s ecstatic look when I said I would love to learn how to fly fish. When camping as a child of eight years old, my parents, sister, our two dogs and I would go for a hike. During most hikes, we would trek near a small creek or tributary, my father would take off, on his own, to fly fish. I could only stand in awe as the fly line’s arc, still wet, would glisten over my father’s head during each cast. I wasn’t of age to learn the art quite yet. My mother would grab the back of my shirt and drag me back to the hiking trail for fear of me falling in. With every time she pulled me back, I would dig my heels into the ground and flail my arms violently to try and loosen her grip. All I wanted to do was watch and contemplate in my father’s love and splendor for fly fishing. The day eventually came when I was of age to learn the art of fly fishing. At the age of twelve or so, he popped the question, â€Å"do you want to learn how to fly fish† and all the heavy gates lifted. To me, learning how to fly fish would finally bring me that one step closer into the same graces of manhood where my father already stood, patience, ... ...re will always be a long, treacherous path ahead. This path is almost always a bumpy one and is most definitely not a straight one. In one class, a person may completely disagree with a teacher and never heed any of their advice. In others, the teacher could very well be one, if not the only reason for even attending that class. No matter what the circumstances, patience will play an extreme role in anyone’s successful journey through education. Now, patience is never the only thing that gets a person through, determination plays the role of perpetuating the patience, much like catching your dinner. For many, the determination is to attain a better, more fulfilled life. For some, the goal is merely to have fun with their career in the future. Whatever the case may be, patience, determination, and, if that person has it, a little bit of finesse will take anyone far.

Thursday, January 16, 2020

Rfid Monitoring System With SMS Essay

CHAPTER I INTRODUCTION Technology refers to the application of scientific knowledge for practical purposes. Over the years, technology brought forth different products that would make man’s life more convenient and enjoyable. The products include, but are not limited to computers, televisions, radio, satellites, light bulb, automobiles, robots, and mobile phones. Others include virtual simulations of real life phenomena like life simulation games, virtual assistants and artificial intelligence. Technology greatly affected mankind as it helped them achieve things which may seem impossible to attain and gain truth and knowledge from things which may seem complicated to decode or understand. Through the years to come, technology will continue to lead man to the path of scientific advancement. A virtual pet is a type of an artificial human companion. Virtual pets differ from real pets as they have no concrete physical form other than the hardware they run on. On the other hand, like a real animal, if a virtual pet is neglected, it can get sick and die. Interaction with virtual pets may or may not be goal oriented, depending on the player. If the interaction is goal oriented, then the player must keep it alive as long as possible and often help it to grow into higher forms. In order to keep the pet alive a player often has to ‘feed’, ‘groom’, and ’play’ with his or her virtual pet. If it is not goal oriented, then the player may experiment with the game by trying out different pets to know which one he or she likes to take care of. A virtual pet can be a simulation of real or imaginary animals in computers, tablets, smartphones, or sometimes, in electronic toys. Virtual pet games are a subclass of life simulation games. Life simulation games are about â€Å"maintaining and growing a manageable population of organisms†, where players are given the power to control the lives of autonomous creatures or people. One thing that distinguishes virtual pets from other simulation games is, it is designed to be ‘cute’ and it has the ability to act out on a range of emotions based on a player’s interaction. Aside from providing entertainment to players, the main purpose of virtual pet games is to teach players the responsibilities of taking care of a pet. A virtual pet game could be used as a training for a person who wants to adopt an animal as a pet. It can help people determine if they are committed to taking care of a real animal. Plus, virtual pet games can be used in lieu of taking care of a real live pet for people who have allergic reactions to certain animals. The Virtual Pet Caretaking Game proposed by the researchers would be a big help for those people who think of having real pets. It will be developed in the android platform which can only be accessible to android phone users. With this game, they can be taught of the responsibilities of having to take care of a pet. Players will often get to enjoy various interactions with their pets such as feeding them, grooming them, playing with them, and giving them gifts such as accessories. The virtual pets, although ‘cartoony’ in design, will often simulate various reactions from real pets such as barking, yapping, purring, enjoying a good old ‘belly rub’, scratching, etc. It will also include a state indicator to determine if a pet is hungry, upset, bored, sick, lonely, and having the urge to defecate or urinate. This game also exhibits realistic tendencies that could happen if a player forgets to feed, groom, or give medicine to his or her pet. These tendencies inc lude death, sickness, and bad odor caused by unsanitary hygiene. Project Context One of the problems encountered in the Philippines can be seen in its streets. There are various stray dogs, cats and other animals that were once part of a ‘family’ (considering some people often think of pets as part of a family) which are now neglected and are roaming the city in search for food and shelter. These pets, due to hunger, unsanitary hygiene, and being exposed to harsh environmental conditions without shelter, often get sick. They could carry diseases that could harm not only them, but also the human beings. Neglected pets such as these are often pitiful to see. If only the people who were once the owners of these animals knew how to take care of a pet, then problems like these wouldn’t arise. Some people often think that having a pet is an easy job. They think that they can manage to take care of their pets even if they have work or classes to attend to. They might tell themselves that they are responsible enough to raise pets and would sometimes rush into adopting one without having enough knowledge on how to take care of it. In most cases, people are not prepared to have pets. There will come a time when they will pay little attention to the pets they once adored and showered affections with. This could lead to the detrimental of their pets’ health or sometimes, even death. Thus, the proponents have decided to develop the Virtual Pet Caretaking Game to train the people before having a real pet. This game will help them know the pet’s needs and wants. Players will learn to be patient and loving with their pets or else the pets get sick or die. This game could also aid the players in choosing the right animal for them to adopt as a pet, in the future. In addition, this game could also be used to determine a player’s commitment to taking care of a real pet. If the pet lived a happy and fruitful life during its virtual lifetime, then this is a good indication that the player or owner of the virtual pet is ready to have a real live pet. Purpose and Description This project is addressed to all people who want to raise a pet for the first time, but do not have any idea of what problems they will face if they do. Many people suffer in the process of raising a pet, because they cannot adjust or even simply understand the behavior of their pets. Health of their pet is not properly balanced and proper hygiene is not consistent due to a busy schedule. But the worse scenario is taken and carried by their beloved pets. Because of health problems, these pets are prone to different kinds of viruses and sickness, less exercise will add up and less attention will boost stress that will affect their behavior, action and interaction to people, and other animals. Virtual Pet Caretaking Game is an application that will let users or players see a forecast of what to do to raise a pet. The player’s main goal in this game is to maintain his or her virtual pet’s health, hygiene, and happiness  bars as great as possible. Through this, players will get to train themselves to become good pet caretakers someday. The game possesses a great Graphical User Interface that will suit to all ages. This means that parents won’t have to worry about guiding their children in playing this game. This game is not only for children, because its goal will suit to all pet lovers out there, and because of its easy to use navigation and controls, the proponents are pretty sure that everybody won’t have a hard time in navigating this game. Mistakes are acceptable if the pet owners learned from it, but if their pets continue to suffer from the same mistakes, it is a different story. The choice is in the players’ hands. Through a virtual pet game, players will get to learn many things about taking care of a pet. General Objective The primary objective of this project is to develop an application that will temporarily replace the role of real pets in people’s lives. The purpose of replacing a real pet is to expose the people who want to have pets, to all situations that they may face if they raise their own pets. Situations like; how to feed, when to feed or what to feed; is very important and would be very crucial in raising real pets. This will teach people the responsibilities one has to do in order for the pet to survive. Watching and understanding their different emotions are important too and letting them grow healthy in the players’ hands is a must! This game is designed for children and adults who want to know their responsibilities in raising a pet. This is also for the pet’s safety; because ignorance of pet lovers can harm them and can boost stress that will greatly affect their emotion, action, and interaction with people. This game will simulate behaviors and characteristics of a real pet, to let a user or a player feel that he or she is raising a real pet. If the user is doing something wrong, the virtual pet will react accordingly. Specific Objectives Below are the specific objectives of the study 1. To develop a game which simulates virtual pets to temporarily replace real animals as pets. 2. To develop virtual pets which can simulate the behaviors of real animals. 3. To teach people the proper ways of taking care of a pet. 4. To assess if a person is suitable in raising or adopting a real animal as a pet. 5. To provide a user friendly interface that suits for all ages. 6. To provide user convenience by implementing simple navigation or controls. Scope and Limitation of the Study The study of Virtual Pet Caretaking Game covers the processes of simulating virtual pets to mimic real life pets to let the user or player feel that he or she is taking care of a real pet. It will include various things that the user can do to interact with his or her virtual pet such as feeding it, grooming it, playing with it, giving it accessories, and giving it medicine if the pet is sick. The game also covers tendencies that could happen if a virtual pet is not treated right, such as sickness or death. If the pet is raised with affections, then the pet will grow bigger and healthier, up to the last days of its virtual life. Like a real pet, a virtual pet will not live forever, so taking good care of a virtual pet is a must, if the player wants his or her virtual pet to live a happy virtual life. However, there are features which the proponents would limit for the game, such as, the game will only be developed in a two-dimensional graphic display and the game will not include social interactions with other players over the internet. Furthermore, by the end of the virtual pet’s lifetime, players can get to assess themselves if they are ready to adopt or raise a real animal as a pet. If the virtual pet lived a happy virtual life, then the player may now adopt or raise a real pet. Otherwise, it can be an indicator that the player needs to have more training in taking care of a virtual pet so that in the future, the player will be ready to adopt or raise real pets.

Wednesday, January 8, 2020

Essay on Marriage

Essay on Marriage All the people know the melody of the Mendelssohn’s wedding march. What a thrilling moment for the bride and the groom, when its sound is in the air! Every girl from the early years dreams about it, imaging her dress and hair-do, flowers and shining smiles around, and her â€Å"Prince Charming† , of course – the best man ever. And here it comes, this sacred â€Å"YES†. She is a wife now and he is a husband. They are beginning their journey to the life full of love and happiness. The next morning she looks at her hand with a sparkling ring on a finger. She wants everyone to notice it! She is so proud and happy. Every day from this very moment should be different, special. Some time passes and the young couple live its life. Many things can happen on this stage of marriage. Sometimes love fades away and people go their separate ways, but the better way is when love matures with time and wisdom comes. Beloved husband supports his wife and helps to bring up their children. Wise wife does not bother her husband for every little thing. They can argue, but after that they watch TV embracing in the evening. So, what is marriage and what is it for? At the wedding ceremony bride and groom usually pronounce wedding vows or the priest asks whether the two people will be there for each other throughout their whole lives. In this question a person who loves will find all the answers. This is the reason: to love and to take care of each other. And so it should be, this is the recipe for â€Å"†¦and they lived happily ever after†. Essay on marriage Essay on Marriage is Society Introduction Marriage has always been one of the most significant events in the lives of individuals and an integral part of their life beings. Marriage has always been associated with family, a union of two people who create one unit and give birth to other people. With the flow of time the peoples values are changing and an attitude to necessity of marriage has become a little bit different as well. Nowadays both men and women stop thinking of it as of something important or truly valuable. One of the reasons is sex rivalry. The meaning of marriage for women in a modern world It has always been widespread that the couple of people who have been dating for a long period of time will once think of getting married, especially when their relatives and friends pay too much interest on their relationships and constantly ask about their plans for the future. Sometimes, both partners may feel pressure from people around and start worrying about others opinions, which accelerates their decision to get married. Is marriage so valuable nowadays? This is the burning issue for lots of young people around the globe who are becoming older, usually above the age 25-30. Commonly, getting married for a woman used to mean gaining her financial security and access to numerous legal rights. However, the growth of a feminist movement established the legal rights for women, so that the value of marriage became less important for them. They can easily get higher education and prestigious workplaces as well, which helps them earn a living and be successful in a society. Also, theres no longer a necessity in a marriage license to visit the partner when the one is in the hospital. Pros and cons of getting married The other side of marriage is that it doesnt guarantee anything, even if the relationships are signed and sealed in a document. On many occasions, a woman is more likely to put hopes on marriage believing that it will give her confidence in the relationships, namely increase the chances of not being cheated by a man. Nevertheless, thats all times illusion. The man who doesnt respect its partner and their relations will be able to have some extra relations no matter the status legally documented. Another fear of the past times for most women was not to get married when they are ready to give birth to a child. Nowadays, its no longer a terrifying fact for a woman to remain alone and bring up a child on her own. Moreover, the number of unmarried women who give birth to children is growing up every day. Children who are brought up by a single parent may be not less happy than those from families where two partners made a wrong decision when they got married. Usually, passion and love â€Å"until the death do us part† fades away within the first three years after the step into a new period of life is made. Conclusion Marriage doesnt guarantee security in a relationship, neither it is important for both women and man in a modern world to get married. Nowadays, marriage doesnt provide the legal rights that are vitally significant. Marriage is a formal thing more than a necessary one. Trust is the only thing that gives people security, reliable relationships and long-term happiness.